![]() ![]() The threat of having to fight four invisible dudes in an enclosed area actually holds weight because close quarters combat (at least, before Snake becomes a hand-to-hand master in later Metal Gear Solid games) is not Snake’s strong suit.Ĭontrast this with something like Monolith’s FEAR, where your character can jump-kick marines in the face while firing pistols from each hand. In the levels leading up to this big moment, Snake has fled from dozens of baddies or mown about twenty down with Meryl at his side, but he’s never been trapped alone in a small and inescapable space. The elevator scene was and remains legitimately terrifying because Snake is vulnerable. Since MGS1 is a stealth game rather than a balls-out action brawler, threats against Snake’s life have more meaning. A lot of the scares come from the fact that Snake is, by nature, a disempowered character. ![]()
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